Profile Victor(Nyxox) neural nets and chill
~/victor $ ls opengl/
I Built an Artificial Life Simulation in C++

I Built an Artificial Life Simulation in C++

I’ve always been curious about emergence. How does organized, purposeful behavior arise from simple rules? How does a colony of ants, with no central planner, manage to build complex structures and find food efficiently?

So I built OKIOS — named after the Greek οἶκος, meaning home or habitat. It’s a 3D artificial life simulation where creatures with neural-network brains learn to survive entirely on their own. No predefined roles. No hand-coded behaviors. Just pressure, time, and mutation.

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Building a 3D Renderer from Scratch

I’ve always been curious about what happens inside game engines when they render a 3D model. You know that feeling when you use Unity or Unreal without understanding what’s actually happening on the GPU? That’s exactly why I decided to build my own 3D renderer from scratch using C++ and OpenGL.

No engines. No magic. Just raw graphics programming.

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